PS'd a tC...woot!
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From: Lurking Inside Your Garage!
Originally Posted by DonNguyen
Greg...you've got a degree in graphic design...i don't...come on...
u outline the windowm and adjust contrast and brightness, thats what i do, even for adding a diff background that you can see though the glass it make sit look better than doing a new layer
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From: Lurking Inside Your Garage!
Originally Posted by scion_jon
what do you use?
I mostly use Illustrator.
Then this program Multi-Ad Creater a weak version of InDesign
Originally Posted by DonNguyen
Greg...you've got a degree in graphic design...i don't...come on...
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From: Lurking Inside Your Garage!
Originally Posted by TCpete
Originally Posted by DonNguyen
Greg...you've got a degree in graphic design...i don't...come on...
I do NOT use PS at my job in modifying cars etc.....This was my First actual shot at this...
Its ok....everyone likes to Bash...
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From: Lurking Inside Your Garage!
Originally Posted by scion_jon
i never bashed!, just merely stated what was wrong so you would do better next time
talking to the other's...That had Negativity to spread.
honestly Greg, if you weren't such a baby and stopped getting so butthurt about everything, you'd be fine...
and from the viewpoint of someone with a graphic design degree, i don't see how you did this and thought it looked good...
and from the viewpoint of someone with a graphic design degree, i don't see how you did this and thought it looked good...
Originally Posted by scion_jon
Originally Posted by TCpete
im gonna jump on this PSing...
good try for the OP if its his first.. and i agree with RnB180... it should look some what realistic.. not way over the top done...like whats normally tossed up on SL
good try for the OP if its his first.. and i agree with RnB180... it should look some what realistic.. not way over the top done...like whats normally tossed up on SL
Key to all of this is is to take your time and not rush through it, experiment with different tools and such.

you should fix the back wheel, looks like its turning along with the front wheel. the perspective is also off, the front end turns over too much towards the camera making the vehicle look like is bending. The front lip also isnt parallel with the pavement, so it looks like the driver side of the vehlicle is lifted higher than the passenger.
aside from that I like the color and shading.
cheers
hey greg, try to make the parts you chop on a lil smoother and i think youll be good.
also matching wheel angles and use the elpitcal marquee tool to cut them out.
i did the rear angle of the tc for the streetfire contest but i was too late and couldnt enter it, look at the body lines, it is hard to tell they were chopped on
http://scionjon.deviantart.com/art/W...dy-tC-72880143
my wheel angles are off, but they were the only pics of the wheel i could find and i really wanted to use them.
also matching wheel angles and use the elpitcal marquee tool to cut them out.
i did the rear angle of the tc for the streetfire contest but i was too late and couldnt enter it, look at the body lines, it is hard to tell they were chopped on

http://scionjon.deviantart.com/art/W...dy-tC-72880143
my wheel angles are off, but they were the only pics of the wheel i could find and i really wanted to use them.
Originally Posted by DonNguyen
gangster camber will do that...completely throws off perspective...especially with deep lipped wheels
also if you draw a centerline, from the center of the hood from the emblem, to the hood scoop to the rear view mirror mount, the pespective is off, not symetrical along with drawing a line from the rear top corner of the cars rear bumper to the front passenger corner than estimating a line from the front driver side to the imaginary rear driver side trunk its uneven. also looking at the windshield plain and the hood plain, looks diskointed and at different angles?
look at the location of the c pillar, b pillar and apillar on each side, they arent mirroring each other and are at different locations on the chasis.
just find a horizon line and perspective point and begin running the perspective lines.
design and drafting folks should see it right away.
draw perspective lines over the lines of the car, and you know what im trying to get at.
unless you can show me a cambered car of a real photograph with perspective like that, i still stand by my statement.



